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ArcheAge: Leveling Guide Levels 1-10 West Elf Battlerage

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Yo, Junkies, Vitality here. In this article we’re taking a look at the Elf starting zone and how to blast through it in an hour and keep our pockets stuffed full of gold at the same time. With all the closed Beta action going on, knowing how to get out of the newbie zone as fast as possible is critical. If you aren’t leveling an Elf, you can also check out my speed leveling guides for the Firran starting zone and the Nui starting zone.

Let’s jump in with the setup, shall we?

  • Load previously saved character customization data file.
  • Choose Battlerage for its intrinsic area of effect (AoE) attack built into its starting ability Triple Slash.
  • Re-bind UI assets most notably to have the bow attack hotkeyed, and optionally set your strafe keys up if you’re used to them being A and D (Pro Tip: Set Shift+A and Shift+D up too if you use a shift modifier for other things like attacks and stuff like I do. If you don’t your character will not respond to your movement commands while shift is held down).

 

Levels 1 – 7: Dry Wood Elementals and Deer

Dry Wood Elementals and Small Deer are located very closely to the initial zone in. These were chosen for their ease of area of effect setup and relatively quick spawn rates. With an added bonus, the Dry Wood Elementals are essentially risk-free kills due to them chasing bunny rabbits around and not fighting back while doing so.

  • As a Battlerage you can do max pulls of up to 8 elementals at a time
  • Their respawn timers are dynamically triggered based on density
  • They drop Farmers Coin Purses like crazy
  • Fast TTK (Time to kill) and minimal downtime
  • Elementals stop giving XP at level 7 (but remain the best effective XP/min until level 7)

Right off the bat, rush on down the road and pick up your story quest (marked by the green “!”) then bust it down the road to the west. Pick a decently-packed set of 8 elementals and deer and go to town.

As a Battlerage you will have a huge advantage here, being able to administer a frontal cone AE on the third swing of your Triple Slash. The cone finisher takes a bit of getting used to positioning-wise as its damage is allocated locally in relation to your target.

Tab/click target through all the foes and launch an arrow, up to 8. Be sure not to go over the 8 monster maximum or they’ll trigger a Gathering buff which will reduce the damage they take by 80%.

Bunch them up and spam that Triple Slash. You can hold the hotkey down and the game will repeat the action so you don’t mess your hand up right out of the gate. Take advantage of the game’s auto-target nearest feature too with this function.

What the heck are dynamically localized spawn timers?

Kill a certain amount in a certain area and they’ll repopulate quicker, so we focus our efforts on one particular spot of eight elementals and deer in sets of four to set up a cyclical pulling structure.

Do back to back pulls until your mana runs low then loot all the coin purses. Typically non-XP gaining functions like looting or UI adjustments etc. should be done during this low-mana downtime period. This includes opening coin purses too as you’ll need at least 65 silver by the time you’re done.

Estimated time to get from level 1-7 and average 75 coin purses (~1.5 gold): 20-25 minutes depending on local player density.

 

Levels 7 – 10: Story Quests, Buying a Weapon, and Treeleaf Nymphs!

Story quests are most easily recognizable by their green exclamation point as opposed to the yellow ones scattered everywhere. The importance here is that they reward you with Gilda Stars. You’re going to need as many Gilda Stars as you can get your hands on come day one. They’re the base currency for purchasing property and other such amenities (among many other uses).

We’d be crazy to pass up early opportunities at easy Gilda Stars, especially considering the story quests in this area are just straight up pathetic fast and easy.

Pro Tip: Blaze it down the road but don’t skip the movement speed boosting Travel Stones! Activating dash will cancel the speed buff. Keep that in mind.

Since you simply need to pick up the green quests and talk to the next person down the road, I won’t bother going into too much detail.

Once you get far enough down the road you’ll see a bounty board with a yellow axe icon over it. Pick this quest up. You’ll notice it’s for Treeleaf Nymphs, our next grinding target.

Make your way to the weaponsmith in town, which is fairly close to the last story quest turn in. Pick up a level 7 two-handed weapon. This will cut the TTK of the Nymphs in half.

 

Now, make your way west of town to the field of Nymphs. Take note though, these guys aren’t as easy as the elementals. You’ll have to take your time here getting into a rotation and you won’t really be able to AoE farm these.

Typically these will go down in two auto attacks and two triple slashes. Don’t bother using Charge or anything else. We set up this rotation to conserve mana and decrease our downtime.

Kill Nymphs all the way to level 10.

Estimated total completion time of 55 – 70 minutes total (20-25 for elementals 30-45 for Nymphs).

 

Small Farm Quest Time!

Bust your butt east to Lilyut Hills: Windshade. Hit the book in town and bind yourself there. The run should take about 6 minutes. West of the fork in the road at Windshade you’ll see a public farm.

There’s a Farmer NPC there with a green plant icon over his head. This is the start of the Small Farm quest chain. You’ll have to gather water at the well nearby, water some corn, buy a potato eye from the seed vendor, and then plant it. You’ll have to run to the Auction House vendor to the west and back. Presto! Small farm designs, wood, tax certificates.

After you get your small farm, the guy will send you up north to talk to another NPC to show you how to plant your farm down on the land. Don’t bother with that just yet. Instead, let’s go grab some choice land!

My choice land is on the northern coast of Two Crowns at Moonswept Homes. This location has ideal boat access and a great crafting town with easy trade pack setups. The run takes about 20 minutes from the small farm quest if you aren’t lucky enough to catch any trams.

Cut south through Dewstone plains, down the eastern coast, and cut across the southern water channel. Make sure to stick to the right hand side cliff because there are some pretty aggro mobs out in the water. The mermaids off to the right are neutral.

Head east across the beach until you get to Moonswept Homes. Make sure you dip into the town to get the teleport waypoint logged into your book. Then head north to the beach and find a nice spot for your farm. Day one, you should be one of the first people there.

Before you head out!

Pop some geese, beans, and strawberries down on your completed small farm. You’ll need these for the large farm quest. Geese straight up take 6 hours to mature, so get them down early and be sure to only pluck the feathers and not butcher them instead!

Be sure to click this and check out the VOD I put up on my Twitch.tv channel demonstrating this guide!

If you liked this guide or have any questions or suggestions for an article you’d like to see in the future, please leave a comment below!

The post ArcheAge: Leveling Guide Levels 1-10 West Elf Battlerage appeared first on JunkiesNation.


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